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In sound mind demo
In sound mind demo










in sound mind demo
  1. #IN SOUND MIND DEMO MOD#
  2. #IN SOUND MIND DEMO FULL#

We Create Stuff hopes that this will provide the mix of fear and freedom they are aiming for. This creature will follow you throughout all of the tapes like a dimension hopping Nemesis. The same dapper looking chap featured in the game’s main key art. Along the way though, Desmond will be hunted by a mysterious zombie-like creature. Desmond’s ultimate goal is to find out why he is in the Hub, how he got there, and how everything connects to his many troubled patients.

#IN SOUND MIND DEMO FULL#

The team wants to create what they call a “fun horror game,” where the player still feels frightened and full of tension and dread, but still very much in control of their own actions. Very similar to how Gordon Freeman played in the Half-Life games. Much to their source engine roots, the player is in control of their actions most of the time. One thing Ido stressed was that the development team didn’t want to create fear or tension by taking control away from the player.

in sound mind demo

The game will also feature some light platforming among other wrinkles in the moment to moment gameplay. We didn’t get to see the end of Alan’s level, but what we did see provides a very good basis for what players can expect from the rest of the game. By luring the Shade over and getting out of the way, he can let the Shade absorb the object and proceed down the path. At several different points in the level Desmond is blocked by obstacles in his way. Alan himself eventually appears on the beach as a creature called “The Shade.” This amorphous black blob emerges from the ground and swallows whatever it comes in contact with, which includes Desmond if he is not careful.ĭesmond can use this to his advantage however. Patients themselves can even manifest in the level as antagonistic forces in Desmond’s way. It all provides context for the player on the state of his fractured psyche. You can also hear Alan talking about his life, fears, and anxieties while playing the level. Alan is scared of the dark, so Desmond’s goal is to return light to the lighthouse. These weapons can then be carried over into other tapes to further progress the story.Įach of the levels also represent each character’s fears and phobias. In Alan’s mind, he can pick up shards of glass to look behind him and see invisible spirits that are sneaking up behind him. Each level contains its own special weapon or gimmick that helps Desmond reach the end. In the distance a lighthouse is visible with one red light peering into the dead of night. This level is much more open-ended than Virginia’s, taking place on a wide open beach at night. The latest demo takes a look inside the psyche of a man named Alan. In the original demo, players travelled the mind of Virginia. This also lets the developers craft whatever levels they desire without having to worry about logic or reasoning. This conceit lets Desmond travel to all sorts of different areas and locations.

in sound mind demo

Once you insert these cassette tapes into the tape recorder you will be transported to a level based on the patient’s inner demons. Don’t worry everyone, you can indeed pet the cat. Tania is a snow white cat that watches over your office which you can interact with.

in sound mind demo

Once players find these tapes, they will go to their office where Tania awaits. The franchise is a favorite among the development team. The lead producer of the game, as well as We Create Stuff’s co-owner, Ido, said that players can expect lots of puzzles in the style of classic Resident Evil. This space is for the most part safe and where lots of puzzles will be solved. In the Hub, you will find cassette tapes from Desmond’s patients. Desmond awakes in a flooded building called “The Hub.” This is the aptly titled overworld of the game where players will spend a lot of time exploring. Players take the role of Desmond, a therapist in the small town of Milton Haven where the game takes place. The group is probably best known for their songs based on the Five Nights at Freddy’s series.Ī demo released a couple of months ago on Steam showing the basic premise of In Sound Mind. The Living Tombstone will also provide music for the game. As we saw in our preview of In Sound Mind, this new title definitely takes inspiration from previous work, but expands upon it even further.

#IN SOUND MIND DEMO MOD#

The game is being developed by We Create Stuff, who also worked on the Nightmare House source mod series. Last week we got a chance to see some brand new gameplay from the indie psychological horror game In Sound Mind.












In sound mind demo