
The folks working on this feature might not be the same ones working on the Halloween event. "Why this instead of the Halloween event?" Anyone who wants to can use this feature - WG emphasizing certain groups is just marketing. However, this is irrelevant because the feature isn't just for streamers or YouTubers, or tomatoes or unicums - it's for everyone. Streamers are the public face of World of Tanks to the outside world, and it would make sense to implement features for their sake. "They're making this just for streamers and the small minority." Making this point now is like closing the stable door after the horse has bolted. "WG shouldn't be investing their time and energy into such a small feature."įor the most part, that time and energy has already been invested.

Ironically, content creators like QuickyBaby are the answer: creating videos, streaming, showcasing good gameplay, and producing newcomer guides will do way more for players than being able to view stats in-game. This game is hard to get good at, and XVM isn't the solution. Maybe that's a good thing - so many players use XVM to blame others, excusing their own poor performance. Here, he contradicts himself - if only "one or two percent" of players will use it, then it won't have a great impact.įor sake of argument, let's say it does ruin in-game stats. I'm vain - I don't intend to keep my name hidden, because I WANT people to know that I, Jak Atackka, beat their ass, not "ricardo1976" or "guderian57". However, it assumes that enough players will hide their stats to make it impossible. This is something that I never considered, so credit to QB for pointing it out. This is an interesting point, because some players use XVM as a learning tool (I did) and might not be able to with this feature. "Without XVM, it's harder to learn what works and what doesn't." Quite directly, limiting harassment can improve gameplay. As we all know, the more tilted you are, the worse you'll play, handicapping your future teammates. It's totally reasonable to want a solution better than "try to ignore it".īesides, getting a hateful message or ten can tilt all but the calmest of players. Hell, I'm an adult and would rather not be told to kill myself, or that my family should die in a concentration camp. On the other hand, is it really so awful to want to avoid it? Kids play this game.
#Quicky baby mods how to#
From a practical perspective, yes, we all need to learn how to handle harassment, because you can't always prevent it and you shouldn't allow others to have emotional control over you. I mostly agree with this, but there's more to it.

In other words, there will always be assholes, so it's best to learn how to deal with it.

"If you're being harassed, just blacklist the flamer and move on." If he didn't understand why someone would care about this detail, I don't think he should've railed on about it. All I can say is, he missed the mark by a lot. He goes further to suggest that it's because people are "snowflakes" and they're cowardly for avoiding basic social interaction. It's an important detail that's worth explaining in this video. It's not necessarily because people are terrified of being found out - they just want to know how the feature works. If a platoon mate is using the anonymizer, you don't have to keep track of which pseudonym they're using each game. "Why is it a big deal if toonmates see your real name?" He considers this explanation "pushing it", but remember, you're not the only victim when this happens - your entire team suffers because it reveals their positions. In fairness, he does point out that it would prevent players seeing you on the enemy roster and loading up your stream. You can use stream delays to prevent sync dropping. "The anonymizer won't fix stream sniping." Yes, clearly this won't eliminate toxicity (the only way is to get rid of all the human players), but it certainly will mitigate stats-based harassment. He's arguing against a point that was never made. Pedantry time! In the video, they said "will help to".

"The anonymizer won't eliminate trolling, abuse, and stalking." We shouldn't make decisions for World of Tanks based on what makes sense for some other game. The game's over for you.Įven if the comparison wasn't apples to oranges, it's meaningless. In WoT, if the enemy throws away two tanks just to kill you, it doesn't matter because you're dead. In LoL, if the enemy wastes their ult or makes a bad trade just to finish you off, you get to keep playing and potentially punish them for it later on. Among many other changes, you can heal and death isn't permanent. However, that game is completely different. League of Legends is named as an example.
